World of Warcraft TCG Functional Errata


Ancient Cornerstone Grimoire, Barov's Peasant Caller: The function that destroys the tokens at End of Turn is now a power of the token and not part of the continuous modifier that created them.
Card Name Old Text New Text
Ancient Cornerstone Grimoire (2), [Activate] >>> Put a Skeleton ally token with 1 ATK / 1 health, ferocity, and protector into play. At end of turn, destroy it. (2), [Activate] >>> Put a Skeleton ally token into play with 1 ATK / 1 health, ferocity, protector, and "At end of turn, destroy this token."
Barov's Peasant Caller (2), [Activate], Destroy Barov Peasant Caller >>> Put three Peasant ally tokens with 1 ATK / 1 health, and ferocity into play. At end of turn, destroy them. (2), [Activate], Destroy Barov Peasant Caller >>> Put three Peasant ally tokens into play with 1 ATK / 1 health, ferocity, and "At end of turn, destroy this token."

Adrenaline Rush, Bear Form, Cat Form, Corpse Run, Illusionary Rod, Stealth: Clarified to indicated that they only trigger once.
Card Name Old Text New Text
Adrenaline Rush Ready all of your resources. Draw cards until you reach your maximum hand size. At end of turn, discard your hand. Ready all of your resources. Draw cards until you reach your maximum hand size. At the next end of turn, discard your hand.
Bear Form When Bear Form is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at end of turn. When Bear Form is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at the next end of turn.
Cat Form When Cat Form is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at end of turn. When Cat Form is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at the next end of turn.
Corpse Run Ongoing: When an ally in your party is destroyed during your turn, you may put it from its owner's graveyard into his hand at end of turn. Ongoing: When an ally in your party is destroyed during your turn, you may put it from its owner's graveyard into his hand at the next end of turn.
Illusionary Rod (1), [Activate], Exhaust your hero >>> Remove your hand from the game. At end of turn, put the cards removed this way into your hand. (1), [Activate], Exhaust your hero >>> Remove your hand from the game. At the next end of turn, put the cards removed this way into your hand.
Stealth When Stealth is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at end of turn. When Stealth is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at the next end of turn.

Earth Elemental Totem: The function that creates the Earth Elemental token is now a trigger.
Card Name Old Text New Text
Earth Elemental Totem Totem (Can be attacked or targeted like an ally.) <p> Put an Earth Elemental ally token with 2 ATK, 2 health, and protector into play. <p> Ongoing Ongoing: When Earth Elemental Totem enters play, put an Earth Elemental ally token with 2 ATK, 2 health, and protector into play. <p> (Totems can be attacked or targeted like allies.)

Bear Form, Cat Form, Masten Everspirit: These cards have been clarified to state that they go into their owner’s hand from the graveyard.
Card Name Old Text New Text
Bear Form Ongoing: Your hero is in bear form. (Has protector. Destroy this card when you strike with a weapon or play a non-Feral ability.) <p> When Bear Form is destroyed, you may pay (2). If you do, put it into your hand at end of turn. Ongoing: Your hero is in bear form. (Has protector. Destroy this card when you strike with a weapon or play a non-Feral ability.) <p> When Bear Form is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at end of turn.
Cat Form Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy this card when you strike with a weapon or play a non-Feral ability.) When Cat Form is destroyed, you may pay (2). If you do, put it into your hand at end of turn. Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy this card when you strike with a weapon or play a non-Feral ability.) <p> When Cat Form is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at end of turn.
Masten Everspirit When Masten Everspirit is destroyed, you may put him from your graveyard into your hand. When Masten Everspirit is destroyed, you may put him from his owner's graveyard into his hand.

Korthas Graybeard: The prevention modifier now only lasts for "this turn".
Card Name Old Text New Text
Korthas Graybeard Protector <p> [Activate] >>> Prevent the next 1 damage that would be dealt to target hero or ally. Protector <p> [Activate] >>> Prevent the next 1 damage that would be dealt to target hero or ally this turn.

Polymorph: The Ongoing keyword was added.
Card Name Old Text New Text
Polymorph Attach to target ally. <p> Attached ally can't attack or protect, loses all powers, and is a Sheep. Attach to target ally. <p> Ongoing: Attached ally can't attack or protect, loses all powers, and is a Sheep.

Rise to the Challenge: The +10 health modifier now applies to the attached hero, not the controller’s hero.
Card Name Old Text New Text
Rise to the Challenge Attach to your hero and remove all damage from it. <p> Draw cards until you reach your maximum hand size. <p> Ongoing: Your hero has +10 health. Attach to your hero and remove all damage from it. <p> Draw cards until you reach your maximum hand size. <p> Ongoing: Attached hero has +10 health.

Seraph the Exalted: Putting an ally in to play is now an optional part of using his power.
Card Name Old Text New Text
Seraph the Exalted Human Hero Required <p> [Activate] >>> Put an ally card from your hand into play if its cost is less than or equal to the number of resources you have. Human Hero Required <p> [Activate] >>> You may put an ally card from your hand into play if its cost is less than or equal to the number of resources you have.

Shield Bash: Talent tree changed from Fury to Protection. Damage type specified as melee.
Card Name Old Text New Text
Shield Bash Shield Bash, 3, Warrior (Azeroth-147R) Instant Ability-Fury
You may exhaust one of your Shields rather than pay Shield Bash's cost. <p> Your hero deals 1 damage to target hero or ally. If you targeted a hero, you may interrupt an ability card played by its controller.
Shield Bash, 3, Warrior (Azeroth-147R) Instant Ability-Protection
You may exhaust one of your Shields rather than pay Shield Bash's cost. <p> Your hero deals 1 melee damage to target hero or ally. If you targeted a hero, you may interrupt an ability card played by its controller.

Stealth, Veil of Night: The definition of Stealth was changed. No longer do you destroy any card that grants Stealth when your hero deals damage. The cards that are meant to work that way have had "When your hero deals damage, destroy [this card]." added to their textbox.
Card Name Old Text New Text
Stealth Ongoing: Your hero has stealth. (Can't protect against it. Destroy this card when your hero deals damage) <p> When Stealth is destroyed, you may pay (2). If you do, put it into your hand at end of turn. Ongoing: Your hero has stealth. (Can't protect against it.) <p> When your hero deals damage, destroy Stealth. <p> When Stealth is destroyed, you may pay (2). If you do, its owner puts it from his graveyard into his hand at end of turn.
Veil of Night Your hero can't be targeted by opponents this turn. <p> Ongoing: Your hero has stealth. (Can't protect against it. Destroy this card when your hero deals damage) Your hero can't be targeted by opponents this turn. <p> Ongoing: Your hero has stealth. (Can't protect against it.) <p> When your hero deals damage, destroy Veil of Night.

Skewer: Damage type specified as melee.
Card Name Old Text New Text
Skewer Choose an ally in your party. It deals damage equal to its ATK to target ally. Choose an ally in your party. It deals melee damage equal to its ATK to target ally.

Totemic Call: The wording was changed to make it modal. The effects remain the same. Previously, if the single target from having a Fire totem was made illegal, the entire card would get interrupted.
Card Name Old Text New Text
Totemic Call For each type of Totem you have, do the following Air: Ready your hero and one of your Melee weapons. Earth: Allies in your party have +1 ATK this turn. Fire: Your hero deals 2 fire damage to target hero or ally. Water: Draw two cards. Choose one or more: If you have an Air Totem, ready your hero and one of your Melee weapons; or if you have an Earth Totem, allies in your party have +1 ATK this turn; or if you have a Fire Totem, your hero deals 2 fire damage to target hero or ally; or if you have a Water Totem, draw two cards.

Mutilate, Shred: These cards are now combo cards
Card Name Old Text New Text
Mutilate Mutilate, 2, Rogue (Outland-70R) Instant Ability-Assassination Talent Mutilate, 2, Rogue (Outland-70R) Instant Ability-Assassination Talent Combo
Shred Shred, 2, Druid (Legion-27C) Instant Ability-Feral, Form (1) Shred, 2, Druid (Legion-27C) Instant Ability-Feral Combo, Form (1)

Cleave: Talent tree changed from Arms to Fury
Devilsaur Leggings: Uniqueness tag changed from Leggings(1) to Legs(1)
Divine Shield: Talent tree changed from Holy to Protection